![]() ![]() You can also cancel out of this move by pressing Down-B again, causing the Turtles to pop back out for a close-range surrounding attack with all their limbs + their head. However, while this can be controlled, it still moves semi-erratically back and forth, and you can fall off the stage with this move, if you aren’t careful. Now stuck in shell mode, the Turtle spins forward, acting much like the Koopa Shell item does, knocking into foes and dealing multiple possible hits of knock-back, as well as defending from oncoming projectiles. ![]() The Turtle pops into their shell and falls to the ground. In the air, however, the turtle can tilt slightly and jet diagonally upward, which can still have the same effect on any enemies in your path. On the ground, it will simply send you rocketing forward, sending them on their own flight afterwards, potentially knocking into an opponent. The Turtle pulls out a rocket surfboard, hops on, and, depending on where you’re at, will send you flying in a certain direction. Raphael raises his hand to conjure up a disc-shaped energy projectile before tossing it forward. This projectile is the largest of the four and hits the hardest, but can’t be spammed as easily. Michelangelo shoots out a ball of energy from his mouth. Leonardo slices his two katanas forward, creating a wave of energy that travels forward.ĭonatello swipes his bo staff downward, creating a wave of energy that travels along the ground This is a special that differentiates between each of the Turtles, based on their powers from the SNES version of TMNT: Tournament Fighters. This travels a slightly shorter distance than the regular shuriken, but covers more area and can hit multiple times, and sometimes more than one opponent, if timed correctly. You can also charge this for a spread of three shuriken, one going upward, one towards the middle, and one downward. The amount you can throw, plus the great distance they travel, can make up for this, though. The Turtle tosses forward these small metallic stars, which are easily thrown out, with multiple being able to get thrown in a row, but due to their overall small size, they only deal minor damage and flinching to the opponents. Edge Getup Attack: The Turtle pulls himself upward with his weapon, jumping back onto the stage with a kick.Trip Floor Attack: The Turtle swats across the ground with his weapon.Back Floor Attack: The Turtles spins his weapon around himself a bit.Front Floor Attack: The Turtle balances on his weapon with a slight handstand before doing a kick.Down Throw: The Turtle tosses the opponent over his shoulder before smacking them into the ground.Up Throw: The Turtle does a backflip onto the ground and tosses the opponent upward.Back Throw: The Turtle tosses the opponent over his shoulder behind him.Forward Throw: The Turtle spins the opponent around once before sending them flying away. ![]()
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